Scoundrel is a single-player dungeon crawler where the adventurer (you!) attempts to make it through the dungeon (the deck) by progressing through rooms of 4 cards, which can be monsters, weapons, or health potions. Only the most strategic adventurer will make it out of the dungeon alive!


This is my first released game and won't be my last - I'd appreciate any and all feedback.

--CREDITS--

As this game was a learning project for the basics of game dev, I leaned on many great artists and creators for assets (and general inspiration):

Game concept: Zach Gage and Kurt Bieg

Art: Rulies (https://www.youtube.com/@Rulies). Rulies is also how I discovered Scoundrel in the first place, and makes very high quality content - check him out!

Card and deck sprites: IvoryRed (https://ivoryred.itch.io/pixel-poker-cards)

Background music: 8-Bit-Dungeon by Kaden Cook (https://pixabay.com/users/kaden_cook-28038346/)

SFX: Mixkit (https://mixkit.co/free-sound-effects/)

Updated 1 day ago
Published 17 days ago
StatusIn development
PlatformsHTML5
Authordoubledak
GenreCard Game
Made withGodot
Tags8-Bit, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Graphics

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