Scoundrel is a single-player dungeon crawler where the adventurer (you!) attempts to make it through the dungeon (the deck) by progressing through rooms of 4 cards, which can be monsters, weapons, or health potions. How deep do you dare to venture?


This is my first released game and won't be my last - I'd appreciate any and all feedback.

--CREDITS--

As this game was a learning project for the basics of game dev, I leaned on many great artists and creators for assets (and general inspiration):

Game concept: Zach Gage and Kurt Bieg

Art: Rulies (https://www.youtube.com/@Rulies). Rulies is also how I discovered Scoundrel in the first place, and makes very high quality content - check him out!

Card and deck sprites: IvoryRed (https://ivoryred.itch.io/pixel-poker-cards)

Background music: 8-Bit-Dungeon by Kaden Cook (https://pixabay.com/users/kaden_cook-28038346/)

SFX: Mixkit (https://mixkit.co/free-sound-effects/)

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