Scoundrel
Scoundrel is a single-player dungeon crawler where the adventurer (you!) attempts to make it through the dungeon (the deck) by progressing through rooms of 4 cards, which can be monsters, weapons, or health potions. Only the most strategic adventurer will make it out of the dungeon alive!
This is my first released game and won't be my last - I'd appreciate any and all feedback.
--CREDITS--
As this game was a learning project for the basics of game dev, I leaned on many great artists and creators for assets (and general inspiration):
Game concept: Zach Gage and Kurt Bieg
Art: Rulies (https://www.youtube.com/@Rulies). Rulies is also how I discovered Scoundrel in the first place, and makes very high quality content - check him out!
Card and deck sprites: IvoryRed (https://ivoryred.itch.io/pixel-poker-cards)
Background music: 8-Bit-Dungeon by Kaden Cook (https://pixabay.com/users/kaden_cook-28038346/)
SFX: Mixkit (https://mixkit.co/free-sound-effects/)
| Updated | 1 day ago |
| Published | 17 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | doubledak |
| Genre | Card Game |
| Made with | Godot |
| Tags | 8-Bit, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Graphics |



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