Scoundrel
Scoundrel is a single-player dungeon crawler where the adventurer (you!) attempts to make it through the dungeon (the deck) by progressing through rooms of 4 cards, which can be monsters, weapons, or health potions. How deep do you dare to venture?
This is my first released game and won't be my last - I'd appreciate any and all feedback.
--CREDITS--
As this game was a learning project for the basics of game dev, I leaned on many great artists and creators for assets (and general inspiration):
Game concept: Zach Gage and Kurt Bieg
Art: Rulies (https://www.youtube.com/@Rulies). Rulies is also how I discovered Scoundrel in the first place, and makes very high quality content - check him out!
Card and deck sprites: IvoryRed (https://ivoryred.itch.io/pixel-poker-cards)
Background music: 8-Bit-Dungeon by Kaden Cook (https://pixabay.com/users/kaden_cook-28038346/)
SFX: Mixkit (https://mixkit.co/free-sound-effects/)
| Status | In development |
| Platforms | HTML5 |
| Author | doubledak |
| Genre | Card Game |
| Made with | Godot |
| Tags | 8-Bit, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Graphics |





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